Jonathan Maani

Jon Maani is a reviewer for The Rooster, and serves as the first ever Staff Manager as well as Executive Manager. He has over 10 years of gaming experience, starting from Dungeons and Dragons and Snake before graduating to Call of Duty, Resident Evil, and Deathloop. He’s a big fan of shooters, action, and escape rooms – if it has zombies or time travel, he’s your man!

Call of Duty: Black Ops 6 News

8.7

Great

Call of Duty: Black Ops 6 Review

To preface this, let me start off: I’ve always been a huge fan of the Call of Duty franchise. The beginning of my game experience with the Wii U – Call of Duty: Ghosts was the first ever FPS game I had played. My obsession with the series carried over to my Xbox console with Black Ops III and Modern Warfare. When I got my Steam Deck, the first thing I did was get WWIII and the original...[Read More]

8.7

Great

Call of Duty: Black Ops 6

Black Ops 6 is the latest installment in the Call of Duty series, set in the early 1990s following the end of the Cold War. The game features a gripping single-player campaign where players navigate various global locations, unraveling a complex narrative involving espionage and high-stakes missions.

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Deathloop News

8

Great

Deathloop Review

As the title screen loads in, the hum of the background is strangely familiar – reminiscent of a diner from many years ago. Two characters appear on screen, jumping into a fighting position and allowing the menu to be exposed. BREAK THE LOOP or PROTECT THE LOOP are the two options, although the Protect icon is greyed out for the time being. As you select BREAK THE LOOP, the scene fades away ...[Read More]

8

Great

Deathloop

Deathloop is a first-person shooter where players control Colt Vahn, an assassin trapped in a time loop on the island of Blackreef. To break the loop, Colt must eliminate eight targets known as Visionaries within a single day, all while being hunted by rival assassin Julianna.

What Never Was News

7.2

Good

What Never Was Review

When you first load up this game, you’re greeted by the publisher’s name, Acke Hallgren, and the logo of Unreal Engines. Both fade away into a beautifully crafted title screen, revealing a room cast in shadow. The prominent gramophone, backlit by a mysterious light, adds a sense of ominous anticipation to the title screen. As soon as you open the game, you are instantly transported int...[Read More]

7.2

Good

What Never Was

What Never Was is a short, story-driven first-person game focused on exploration and puzzle-solving about Sarah, having to shoulder the arduous task of clearing out her grandfathers attic, and soon finds that not everything about the attic is what it seems.

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